Magic
Elemental
FIRE
Novice spells.
Fireball: Three simple balls of flame. Used as a projectile, this spell can burn its target. Spell is easily avoidable, and can easily be dispersed by even Novice level wind magic, and canceled out by low powered barriers. A simple technique that is the basis for all mages to learn. Consumes the least amount of mana of all spells.
Pyre: A jet of flame emitting from the users hand. Can increase in length and power dependent on the users own inherent strength. More useful for intimidating an enemy, it is a spell to be reckoned with for the unarmored opponent. It is however rendered useless against barries.
Ignis Fluctus: A vertical wave of fire. Surprisingly, it is not a spell utilized often by mages, but rather warriors. Since front line fighters are often at a disadvantage in terms of long rage attacks, this spell remidies this to a effect.
Intermediate
Flagrantia Rubicans: A powerful spell that burns the target with intense flames and heat. Dangerous in close quarter combat, friend and foe alike.
Crimson Bees: Creates wasp like projectiles that create large explosions on impact. Unlike Fireball, this spell travels much faster, more numerous, and is capable of homing in (To an extent) on the target. Their explosion is also quite significant.
Spiral flare: A pillar of flame erupts from the ground, ensnaring and trapping target within it. A spell more effective for crowd control, it is a spell that is a favorite for mages who specialize in fire.
Advanced
Hellfire: Creates a large explosion of black flames at the target area. A difficult spell to master, and thus is rarely used by even the more experienced mage. Its consumption of mana is also very significant.
Dragon flame: A all encompassing ring of fire surronds its target, ensnaring them within a ring of fire. The fire itself does not harm the target, but the target has a significant chance of succumbing to Hyperthermia.
Explosion: A single, quick moving fireball strikes its target, creating a massive explosion.
High Ancient:
Flammidemia: The strongest of all fire spells. A massive storm of fire, incinerating all target enemies in a blase of heat and flame.
Wind
Novice
Gust: A spell that creates a strong gust of wind. While not powerful against large, heavy targets, its force is quite considerable.
Wind blade: A gale of wind surrounds the target, using the debris to harm its victim. (Note: Its not powerful enough to pick up significant debris. Only small stones and pebbles.)
Whirlwind: A defensive spell that creates a powerful gust around the mage, using the intense air currents as a protection against outside threats. This effect can last from two to three minutes.
Intermediate
Air Thrust: Stronger variant of Windblade. Stronger and larger than its weaker form, the wind itself tears its target to shreds.
Dust devil: A spell that is more inline with the school of illusion, once the target has walked into the gylph, a burst of wind erupts forth, causing the target to hallucinate. Can be dispelled by experienced Magi.
Venti: A defensive measure against normal opponents, it blows its enemies a considerable distance away from its user, scattering them.
Advanced
Cyclone: The supreme form of Wind Blade. Its function is the same as both Air Thrust and Wind Blade, however, it is much larger in scale, can impact multiple enemies. However, the amount of mana it consumes is very significant.
Gods Breath: A high powered wind attack. Both similar in design and function to Cyclone, however, oppisite. Where Cyclone attacks the physical, Gods Breath attacks the Spiritual. Capable of destroying high powered barriers, non physical entities, and disrupting mana flow, it could be seen as the magical variant of Cyclone.
Tempest: A spell that manipulates the environment itself, its power is for creating high powered storms is feared. While not useful for combat in general, it makes for great cover and a great way to stage an escape. However, the reverse is it requires a vast amount of mana to create, many times beyond what even practiced magi are capable of.
High Ancient
Ferox Tempestas: An attack spell which combines the forces of wind and lightning into a directed, tornado-like attack. Due to the concentrated nature of the attack, it is capable of piercing through the most robust defenses.
Lightning
Novice
Lightning: A simple strike of lightning from the sky. Not particularly powerful as the real thing, it is capable of paralyzing its victim for a short time.
Lightning blade: Designed for the use of physical fighters, the user electrifies their weapon, sending the shock into their opponents.
Sparkwave: User emits lightning around himself, stunning all close range targets. Its primary use if for situations when one finds themselves surrounded.
Intermediate
Ax of Zeus: An offensive spell which destroys the target with an intense electric attack. While the attack has a limited area of effect, its simplistic style and low mana usage makes it very appealing for more direct fighters.
Thunder Blade: An offensive attack that creates a large sword of lightning from above, striking into the ground. Directly afterward, it creates a large gylph, electryfing the ground around it and all who reside within the gylph. Seen as a more anti-tank weapon, its designed to take down large targets, by either impaling them or immobilizing them via gylph. Due to its size, however, it demands a large amount of mana.
Thunder explosion: The user, with whatever means he may use, strikes the the ground, causing a small lightning storm around him. A quick attack that is also appealing to warriors, it compliments bashing the enemy and finishing them off with a quick lightning strike.
Advanced
Lightning Spear: An attack spell which summons and shoots down electric spears. Individually, each warhead is more powerful than regular lightning projectiles and very destructive. However, because it takes the physical form of spears (a ballistic body) it is easier to avoid.
Gungnir: A powerful spear of lightning is formed, and promptly tossed at the target. It is said to have the greatest penetrating force of all spells.
High Ancient
Titano-ktonon: The most powerful spell in the lightning element. An extreme-range annihilation spell that strikes the target area with lightning. Due to the sheer range it covers, and power it is capable of, it is known to be among the most costly spells as far as mana is concerned.
Water
Novice
Splah: Water is formed directly above the opponent, and unleashes several tendrils of water which slam into the opponent. Despite being novice level, it covers a wide range and consumes a moderate amount of mana.
Torrent: Manipulates a body of water, thrashing the enemy about within it. Alternatively, the water can be manipulated out of its original source, and can attack the enemy.
Aqua blade: The spell summons three discs of water in a triangle around the mage, which then home in on the targeted enemy. While it can be seen as the water variant of fireball, it is different in that it travels low on the ground, rather than in mid-air.
Intermediate
Water Serpent: By utilizing a body of water, the mage can concentrate their mana to form a serpentine form from the water. It than targets the enemy, washing them away on impact. While this spell is constrained by being forced to utilize a large sum of water, it is incredibly powerful for its low mana cost.
Geyser: The mage forces water up from the ground, launching the target into the air. While it can cover a large surface, it consumes a lot of mana in the process.
Undine's tear: The spell drops a large bubble onto the enemy, which then bursts into several smaller bubbles that deal multiple hits to the enemies within its range. Infused with mana, each bubble explodes, causing damage to the enemy. While it uses a decent amount of mana, its perfect for crowd control.
Advanced:
Leviathan: A monstrous body of water is summoned, encasing the target within itself. At the will of the mage, the body explodes, leaving nothing in its wake.
Neptune's wrath: Channeling magic within themselves, the mage has gained the ablility to manipulate the water at will. While this spell is vastly powerful, its major setback is the mass amount of mana used while maintain this form.
Aqua laser: Concentrating mana to form a orb of water, which promptly forms a small beam of water, capable of cutting threw the target. Has no effect on magical barriers, however.
High Ancient
Cataracta Draco: The strongest of the water elemental branch, and the supreme improvement of Water Serpent. Unlike its weaker variant, a mass form of water formed dragons erupt forth, drowning, if not outright crushing, their enemy with immense power and speed.
Earth
Novice
Earth blast. Concentrating mana below the target, the spell erupts, blasting stone debris around the target.
Stone lance: Forming a long spear of stone, levitation is used to hurl the spear at the enemy. Low mana cost, and high damage yield, and anti armor capabilities make this a very attractive spell for novices.
Earth sword: While not a offensive spell in its entirety, it creates a sharp blade from the earth. While useful for a quick weapon, they are infamous for being shattered by a strong impact. However, crafty mages have been said to create multiple swords, and using telekinesis to manipulate these multiple weapons.
Intermediate
Stalagmite: A large spike emerges from the ground, impaling the target from below. A relativity simple spell, and quick to pull off, however, it consumes a good sum of mana.
Grave: Multiple spike erupt from the ground, piercing the target. While the spikes are not as large as stalagmite, they are more numerous, and is eaily accommodated for single targets.
Earth Ward: Summoning 5 pillars of stone in a circle, these stones form a large gylph that ensnares and paralyzes the target. While more powerful opponents may not be ensnared in the paralysis, it prevents magic from being cast.
Advanced
Gates of Hell: An attack spell which summons large volume stone pillars. The stones are than hurled at the enemy. Because of the size, range, and distance these spells can create, it is advised to use as far away from towns and places heavily populated.
Basilisk's eye: An attack spell which releases a beam of light from the fingers, petrifying all living and nonliving beings in contact with it. It is also capable of capable of penetrating magic shields. The beam itself is also physically destructive, shown to be able to easily cut through wood. The petrification is not permanent however.
High Ancient
Dakryrroia Gi: Highest spell of earth branch, and among the oldest, this spell calls upon the power of the earth itself. The earth splits wide, and shatters the land completely, leaving ruin and waste in its wake. Because of the untold destrucion of this spell, it has been forbidden, like most High ancient spells. However legends tell of a few Magisters that still recall this arcane power.
Ice
Novice
Frozen Earth: An attack spell that shoots a giant icicle from the ground. Aside from possible blunt and piercing damage, the target can be directly frozen to the pillar, restricting movement. While highly effective against a ground target, as the pillar is created from a bounded field placed on the ground, it has a range limit, rendering it fairly useless against airborne opponents.
Freeze Lancer: Creating a gylph infront of the user, it begins to fire small ice projectiles at the enemy in rapid succession. While its penetrating power is fairly weak, it is perfect for small unarmored attackers.
Frost: A simple spell that changes the ground into slick ice. Almost impossible to keep a persons footing, its a multipurpose spell for swaying the tide of battle. However, it small, and can impact allies as well.
Intermediate
Ice Coffin: A spell similar to Frozen Earth creating a giant icicle from a bounded field placed on the ground. The pillar then completely encases and traps the target.
Ice Spear: An attack spell which summons and shoots down dense packs of ice spears. Individually, each warhead is more powerful than regular ice projectiles; however, because it takes the physical form of spears, the practical applications of this spell are limited by ballistics.
Ice Tornado: Summoning a blizzard to encase the enemy, it is a spell can quickly incur frostbit into the enemy.
Advanced
Absolute: The most powerful spell in its branch, it encases the target withing a massive case of ice, and shattering it upon impact.
Ice Blast: A highly lethal attack spell which instantaneously creates and launches a large-volume sphere of ice at the target, bursting on contact and causing blunt trauma, frostbite, and at close range, hypothermia – assuming you are not frozen outright.
High Ancient
Nivis Obscurans: An attack spell which combines the forces of ice and darkness into a directed, tornado-like attack.