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1Ni no Kuni (The Other World) Empty Ni no Kuni (The Other World) Thu Aug 25, 2011 6:40 pm

Freekill


Freekill
Tiro
Tiro
Ni no Kuni a level 5 and studio ghibli production

Anyone got sights on this when it releases on ps3? The price is a little worrying to be honest but it is a game by studio ghibli so screw pricing Razz

<iframe width="640" height="390" src="https://www.youtube.com/embed/qyNXuV9_rqk" frameborder="0" allowfullscreen></iframe>

2Ni no Kuni (The Other World) Empty Re: Ni no Kuni (The Other World) Sun Aug 28, 2011 8:28 pm

4wheel


4wheel
Officer
Officer
Very nice, although it seems like you can only control the protagonist's partner in battle. Or maybe they just didn't show the other characters being used by the player.

3Ni no Kuni (The Other World) Empty Re: Ni no Kuni (The Other World) Sat Sep 17, 2011 4:20 pm

4wheel


4wheel
Officer
Officer
TGS UPDATE:

Incoming from the Tokyo Game Show! This game has got my blood pumping...definitely keeping my eye on it!





I Think I Just Played the Prettiest Game On the PS3

What determines somebody's "best-looking" game on a system is a subjective thing. Some will prefer clean lines, others copious effects. Me, I can do without either if a game just has great art.

Level-5 and Studio Ghibli's Ni No Kuni on the PS3 has amazing art.
Given the contributions of Japan's most storied animation studio, you'd expect the game to look good, but even after all the trailers we've seen over the years I wasn't prepared for the actual game to look good. But it does. The lazy wandering around the world, the getting lost in a town, the menu screens, even the map, the entire thing looks gorgeous.

It helps that the game is displaying a level of polish reserved for the likes of the Uncharteds of this world. On the world map, for example, it's not just the immediate foreground that's highly-detailed; there's a criss-crossed coloured pencil effect that extends all the way to the horizon, making the entire game feel alive. It's the same in towns, with not just the main characters and locations well-modelled, but the whole settlement, from the front gates to the obscure little areas under the bridge most players will never even see.

The animation, too, is a delight, whether viewing half the world at a glance from the wandering map or getting right up close in a fight. You can see both the world detail and battle animation in the video to the left, which sadly was cut short by the most polite "push the guy's camera hand down and tell him to stop" move I've ever had the pleasure of receiving.

OH, AND IT PLAYS WELL TOO

Speaking of fighting, most of the conversation about this game up to now (and hey, even now) has been about how it looked, but not how it played. Which given the fact it's essentially a traditional JRPG could have been worrying.

But Ni No Kuni played as good as it looked. While fetch-quests and conversations are as per the genre, combat was surprisingly fluid and fun, the action presented not as a series of menus, but as a conversation.

When the battle begins (which is controlled in quasi-real-time), your avatar at the bottom of the screen begins to display little conversation bubbles around his face. Scroll through these (they slide around his face in a circular manner, so you can always see them) and you can do your standard things like attack, use magic, etc. It's the standard menu presented in a fresh and easy-to-understand manner.

Some commands and items are displayed with words, others - like changing party members - simply with icons or avatars, making them easy ot identify in the heat of battle. Again, when you strip it back it's not doing anything fundamentally different to a stodgy old menu system, but the way it's presented feels like a breath of fresh air.

Sadly, there's still no word on when or if this game is coming to the West, but given its quality and expected demand, hopefully it'll be out outside of Japan sometime in 2012.

http://kotaku.com/5840522/i-think-i-just-played-the-prettiest-game-on-the-ps3

4Ni no Kuni (The Other World) Empty Re: Ni no Kuni (The Other World) Sat Sep 17, 2011 4:49 pm

Freekill


Freekill
Tiro
Tiro
looks so damn pretty

5Ni no Kuni (The Other World) Empty Re: Ni no Kuni (The Other World) Sat Sep 17, 2011 9:45 pm

Dargor


avatar
Legatus Legionis
Legatus Legionis
What the...I could of sworn I had posted on this thread before...anyway, UTUBE, Y U NO LOAD? Ah, there it is. The art style is quite whimsical, it almost gives me that Wind Waker feeling (Which was one of my favorite games), and the world itself seems to be well done. The overall world map reminds me of how the Tales of Series does it (Or rather the FF's), which is good. Its nice to see someone take advantage of the PS3's systems, only out of the fact that not too many developers over there seem to take advantage of its full capacity. I'd point out Tales of Xillia as a example, but the TO's graphics are generally sub par. Anyway, if anyone can enligten me, I am not familiar with level 5's prior works. While the only game I can see myself getting in the foreseeable future is Skyrim, I'll have to say, I may just get the game for the eye candy. And the gameplay is supposedly pretty solid, so that'll just make it all the more better.

6Ni no Kuni (The Other World) Empty Re: Ni no Kuni (The Other World) Sat Sep 17, 2011 11:13 pm

Freekill


Freekill
Tiro
Tiro
They only made the best DS series ever. PROFESSOR LAYTON

http://en.wikipedia.org/wiki/Professor_Layton

<iframe width="560" height="315" src="https://www.youtube.com/embed/Xy_Q4k-kCmc" frameborder="0" allowfullscreen></iframe>
<iframe width="420" height="315" src="https://www.youtube.com/embed/mDOry8WQSME" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/Ks__4i9qPZM" frameborder="0" allowfullscreen></iframe>

7Ni no Kuni (The Other World) Empty Re: Ni no Kuni (The Other World) Sat Sep 17, 2011 11:20 pm

Dargor


avatar
Legatus Legionis
Legatus Legionis
Oooh, so they're the ones behind Professor Layton. Hmmm...now that you mention it, there are a few similarities between the two. I probably wouldn't have noticed as I haven't actually played the game. Hm, this definitely makes it all the more interesting to look out for.

8Ni no Kuni (The Other World) Empty Re: Ni no Kuni (The Other World) Thu Sep 22, 2011 4:29 pm

Freekill


Freekill
Tiro
Tiro
forgot to mention how it is a collab project with Studio Ghibli the makers of luputa - Castle in the sky and Spirited away.

<iframe width="420" height="315" src="https://www.youtube.com/embed/6az9wGfeSgM" frameborder="0" allowfullscreen></iframe>

<iframe width="420" height="315" src="https://www.youtube.com/embed/7QSFyr1vxi4" frameborder="0" allowfullscreen></iframe>

9Ni no Kuni (The Other World) Empty Re: Ni no Kuni (The Other World) Sun Oct 16, 2011 7:48 pm

Freekill


Freekill
Tiro
Tiro
Fresh new trailer anyone. This one shows of gameplay, cutscenes and combat.

<iframe width="560" height="315" src="https://www.youtube.com/embed/CYsGjza-scE" frameborder="0" allowfullscreen></iframe>

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