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1 Skyrim on Sat Feb 26, 2011 12:39 am

Dargor



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First topic message reminder :

To be honest, I never played an elderscrolls game. Nor did I ever feel like I would. But after watching this trailer...I have to say, I'm pretty impressed with what I saw. Any others?




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26 Re: Skyrim on Tue Mar 01, 2011 11:46 pm

Dargor



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In Fallout, enemies for the most part level up/get better equipment depending on what level you are. Also, some of the more fearsome enemies don't appear until your at a moderate level. Take raiders for instance. In the beginning, their armed with small hand guns and rifles, but eventually they get their hands on damned missile launchers.

Anwho, back to what I was saying. Truth be told, its a little of both. Some enemies will be fairly easy to take, since their probably indigenous to certain areas. However others do indeed level up with you (Although thats usually the human portion.) Creatures on the other hand, may get stronger, or tougher versions of them appear. Although usually I think story line "Bosses" are usually around the same strength regardless.

Final thought. Little of both. Eneimies probably willgrow stonger/appear depending on how strong you become, HOWEVER, there are probably areas that are littered with a particular creature that will be very difficult to survive an encounter, even at higher levels.




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27 Re: Skyrim on Wed Mar 02, 2011 4:51 pm

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I found some interesting information when reading some interviews about Skyrim.


As you probably know, there are five major cities in the game. Now, based on what I heard (Not confirmed) they may be massive enough to warrent certain locations in the city to have their own little quick travel spot, meaning, yeah, its really big. That is not confirmed though.

There are smaller towns, in which you can participate in farming, mining, woodcutting and cooking.

Certain missions and sidequests will be given to you based on certain circumstances, like if your a mage or ect. Also, if you kill a shop keeper, a reletive will take over, and you have to work to redeem yourself if you want to experience a quest from them.

There doesn't seem to be a level cap, but it will get harder to level up after 50.

You can challenge any NPC to a western style dual to the death.

10 races

You can have a beard.

unique finish moves for all weapons.

...would be hoping for spears/lances. Or two handed axes.
Based on what I read, spears and lances are not in the game as of right now. But Ax's are indeed confirmed to my understanding.




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28 Re: Skyrim on Fri Mar 04, 2011 8:04 pm

Dargor



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Bleh. Triple post. But anyway, I have (Not really) new info. There are ten races in ES, and most speculation points to the 10 from Oblivion being in Skyrim. So heres a list.

Altmer (a.k.a. High Elves)
Argonian
Bosmer (a.k.a. Wood Elves)
Breton
Dunmer (a.k.a. Dark Elves)
Imperial
Khajiit
Nord
Orc
Redguard

Based on reading the descriptions, Nord is the one thing I fit like a glove. "The Nords are a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and even magical frost. They are enthusiastic warriors, and act as soldiers and mercenaries all over Tamriel."

Fits me like a glove.




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29 Re: Skyrim on Fri Mar 04, 2011 9:08 pm

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I can't remember what race I used in Oblivion...It was one of the human ones though...



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30 Re: Skyrim on Fri Mar 04, 2011 11:14 pm

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Either way, its all pretty cool. Not used to having games where there are different types of humans. Usually their all lumped into one category.




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31 Re: Skyrim on Sat Mar 05, 2011 1:40 pm

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Yeah, ain't that always the way. Nice of ES to give humans some variety.



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32 Re: Skyrim on Sun Mar 13, 2011 7:14 pm

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There is a new update on Skyrim over at the main site. Its just a interview, and doesn't post anything new in regards to the game (From what I read.)




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33 Re: Skyrim on Sun Mar 13, 2011 7:19 pm

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I see, Thanks for the update!



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34 Re: Skyrim on Mon Mar 21, 2011 11:22 pm

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I found these when looking up new info for Skyrim. Some interesting info on Dragons.

Spoiler:
Just because a dragon flies by doesn't mean automatic death to you. When Todd compared them to big daddies, he wasn't kidding. This one quote says:
"In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you're ready for the fight."
Basically that states that the dragons (not all of them, anyways) won't attack you immediately on sight. This also comes up again in a later point.
Telekinesis spell confirmed. I don't remember if it was just speculated or not, but it's confirmed to be in the spell list. Specifically, OXM said there were 80 spells, but for those of you keeping up with the news, there's certainly a lot more versatility in the spells now.
Speaking on dragonshouts: "The first strain of this new magic that we're shown is the ability to slow time. As you approach the carvings, one word in particular begins to glow. Once its been examined and equipped, a tap of RB slows the entire scene down for eight seconds, allowing you to casually plant arrows in the skulls of any surrounding enemies. Learn the rest of the phrase and you'll get even longer to play at being a medieval Max Payne."
It also mentions the Unrelenting Force dragonshout, which is of course the 'knockback' shout, and also briefly mentions there's a cooldown period after each shout you do. Then it says:
"Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again."
Now are they referring to dragons, the graybeards, or something else (and by that something worse)? I'm interested.
The mag talks about how you actually feel like you're hitting the person with metal to flesh with each hit of the weapon. Nothing otherwise 'new.'
You have quick menus for each hand. The example they give is say, you switch your left hand immediately from a shield to a fire spell while retaining the sword in the other. Apparently you can switch from the gritty, up-close melee to magic in almost no time spent.
"Bethesda has struck a masterful balance between the straight-forward accessibility of placing items on each trigger, and a system that clearly offers depth and flexibility. Naturally, two-handed weapons do exist, at which point the left trigger may, for example, block with a broadsword or allow you to aim with a bow."
There's also new dragon screen. I think it's been mentioned before, but I had yet to see the screen myself. It's basically the dragon sitting on that stone pillar, much like the one at the end of the Official Trailer that it flies off of, the one in the GI mag. Only this time it's from under and from the front, with the dragon's wings partially outstretched and his head looking away, roaring.
"Skyrim is going to be a slightly less dangerous landscape to negotiate this time around. Rather than initiating a zany chase every time you wander near the local wildlife, many of the creatures (including giants) will simply ignore you unless you give them a reason to attack. Certain breeds are permanently pissed off, though, so don't go trying to shake hands with a frost spider."
The article retouches on the fact that everything is being designed by hand, from the world itself to the dungeons. For the dungeons mainly, they also reiterate what we've heard in that none will be exactly alike. They then mention 'burbling underground rivers, tree roots punching their ways through walls, and odd glimpses of light from the world above' in the 'ancient Nord catacombs.'
Supposedly Bethesda has also focused more on pacing and variety to ensure that you don't 'just find a dark corner to curl up in for a snooze.' The dungeon which they explored was Bleak Falls Barrow from the demo, and this time around there are 'far more traps and puzzles' in dungeons, which gave Bleak Falls section 'a distinctively Indiana Jones and the Last Crusade vibe.'
Spoiler here*
It says instead, as they went to exit a cave, they found themselves to face to face with 'an enormous, dark gray dragon.' They point out that you can't escape these looming baddies. At some point or another, you're going to have to take these bad boys down, and it's not going to be easy.
OXM then mentions how unlike in Oblivion, people will actually have proper jobs and schedules now. Like how, in the small town of Riverwood, it will feature such things as chopping wood, cooking, and running a sawmill. You can perform these jobs now too, 'so if you want your hero's story to include eight-hour days cutting up hundreds of logs, the option is there.' Each settlement has its own economy, and apparently you can, for example, 'ruin Riverwood's financial state by choosing to sabotage that sawmill.'
That whole 'drop a sword in the middle of a town' deal has more weight to it, too. If the NPC that picks up the sword and likes you, they might offer it back to you in case you dropped it by accident. A neutral-feeling NPC might ask if they can have it, and one who dislikes you 'might simply nab the weapon and take off.'
Then, if you choose to kill that person, the radiant story will then search for his/her relatives 'and may even send one of them in pursuit of you to avenge the murder.'
Also, OXM isn't even mentioning the hints Bethesda kept dropping during the interview. Apparently there's a lot more they want to talk about but can't yet. For example:
"We're expecting something very special from the faction system, which the team seemed to be itching to talk about."
And that isn't referring to the Dark Brotherhood as they mention that later. I don't know what stops Bethesda's pulling on the faction system, but I'm eager to find out.




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35 Re: Skyrim on Tue Mar 22, 2011 11:48 am

4wheel


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Great find Dar, really nice info!



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36 Re: Skyrim on Fri Mar 25, 2011 11:27 pm

Dargor



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Once again, heres some more info about Skyrim. Not a whole lot of it is new or earth shattering, but there is a interesting part about breaking and entering toward the end.
Spoiler:
Here's a summary of some of the new information in the latest issue of the Official PlayStation Magazine:
'Magnetism' in your attacks draws them more towards enemies rather than allies so as there is no 'friendly fire' in bigger battles.
Taverns will play a large role in getting information, gossip and rumours from a town as it's naturally where most people go after working and you can listen to peoples conversation and learn more about the town and/or skyrim itseld - it's a lot more natural.
Quest givers won't be so specific, an example given is say in Oblivion a QG would say you'd be paid 200 gold for doing something, they've tried to make it more natural so the QG would say something more along the lines if 'I'd happily pay if you could do this for me'. (Maybe your payment is dependant on how well you pull off the task?)
There will be some enchanted weapons which don't tell you what they do - so you'll know it's magical in some way but you won't know how exactly, you'd have to find out yourself - (this would most likely apply to the things you find in dungeons, ie people wouldn't know about it so the PC wouldn't either untill it's used)
People will be more vague or specific when talking to you or giving you quests depending on how much they like you.
If you are using a two handed weapon then you use Left Trigger to block and Right trigger to attack, however if you have a one handed weapon in one hand and a spell in the other, you won't be able to block - left trigger will then be a spell and right will be attack - it is done to make you play more stratigically - be more offensive, defensive, magic based etc.
They mention some new spells such as one which acts as a shield against magic
They talk about dungeons; one in specific which they go to on a quest *Minor spoilers ahead* called 'Bleak Falls Barrow' - it is inhabited mainly by the Draugr (the undead guys in the screenshots we've seen), a 'ghostly dragon priest' who bursts out of a sarcophagus to attack and startle the player and the 'boss' of the dungeon - a giant 'Frostbite Spider'. They said that they were proceeding through the dungeon when it dropped down from the ceiling where it was hiding, it was said to be terrifying.
A rune that you can throw down and it fires out shards of ice, similar to the flamethrower one we've heard about.
They describe a finishing move they perform on a bandit - they 'plunge the sword into his chest' and the bandit can be heard gurgling his blood as he dies.
Outside of quests you can perform; Woodcutting, Cooking, Mining and metalwork
They mention some of the 18 skills although I don't know if they're being specific or general (ie they could be grouping a few skills into one, and these are probably not the names of them): Combat, Magic, Stealth, Conversationalist.
They mention a Dragon Shout that acts as a sort of 'Bullet Time'.
Riverwood is described as 'A smattering of timber buildings, including a sawmill'
They get the quest to go to Bleak Falls Barrow from a shopkeeper called Lucan who has had his antique golden dragon claw stolen and wants you to retrieve it.
Radiant Story is in part inspired by the random encounters in Fallout 3.
The game apparently looks amazing in motion, with great environment effects such as the wind making the water swirl and make waves.
Some Dragon Shouts are found in dungeons.
It is possible to raise all skills to 100 but not possible to get all perks.
The King of Skyrim is dead, which has sparked the Civil War.
Dragon Encounters aren't scripted and they will 'Merrily ravage towns without warning'
NPC's are said to be improved, having proper jobs and routines now and some will even take out a vendetta on you and will come to find you if you killed a loved one or relative for example.
"Every big settlement is unique. The city of Markarth Side, for example, is set into dramatic stone cliffs, with buildings teetering on the end of sheer drops"
Haarfingar is said to be home to the largest trading port in Skyrim.
They mention breaking and entering to find out more about people, but I'm not sure as to what extent - "Because of the open world set up you can even progress by snooping around - following people, looking out for strange behaviour and even some light breaking and entering".




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37 Re: Skyrim on Sat Mar 26, 2011 11:27 am

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Very nice find, Dar. Really cool. I can't wait to see how far the breaking and entering goes.



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38 Re: Skyrim on Sat Mar 26, 2011 12:34 pm

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Indeed. Medieval B&E's is something that would be interesting. lol. Oh yes, something cool I found. According to one of the devs twitter, that dragon fight in the trailer? Apparently none of its scripted and its all in game.




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39 Re: Skyrim on Sun Mar 27, 2011 1:40 pm

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This game is going to be awesome!,I have played Oblivion for over 500 hours and nice info.



Last edited by dominio11 on Sun Mar 27, 2011 1:41 pm; edited 1 time in total (Reason for editing : spelling error)

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40 Re: Skyrim on Sun Mar 27, 2011 1:56 pm

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dominio11 wrote:This game is going to be awesome!,I have played Oblivion for over 500 hours and nice info.

I haven't played Oblivion, (Although I kinda wish I gave it a shot when I saw it), but I have played Fallout 3 and New Vegas. Close up combat in Fallout is pretty boring, so I'm really hoping for something awesome when it comes to fighting in Skyrim.




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41 Re: Skyrim on Mon Mar 28, 2011 1:00 am

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So...anyway, is there a particular playstyle anyone would have? I'd probably go the "Warrior with a heart of gold" route and go out of my way to help people. As far as equipment is concerned, I'll probably go with armor that allows be to move quickly around the opponent, and swords of some kind. I was never fond of shields, so I'd probably dual wield or use a two handed blade.




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42 Re: Skyrim on Wed Mar 30, 2011 11:45 pm

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New Podcast courtesy of the ES site.

http://itunes.apple.com/us/podcast/the-official-uk-xbox-360-magazine/id356150877

The podcast is the fourth one.




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44 Re: Skyrim on Thu Apr 28, 2011 7:28 pm

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45 Re: Skyrim on Wed Oct 12, 2011 11:49 am

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Pardon the necroing, but with less than a month till Skyrim comes out, I decided to compile all of the new info for easy reference. Enjoy!

-Skyrim is comprised of nine holds. Unlike in Oblivion, where you commit a crime in one town and all the guards in the game magically know you stole a spoon. This time, if you commit a crime in one of the holds, it would only apply to that specific hold.

-Vampireism is confirmed. Vampires work a lot like the ones from Oblivion, as in there are different stages of vampireism you go through whether or not you drink peoples blood or not. I'm not certain whether or not it works exactly the same as Oblivion, its possible you become weaker this time if you don't drink blood, where as your stronger when you feed. Lycanthropy is still up in the air though. Todd has yet to confirm or deny any proof that they are in. Hers to hoping theres something else to hunt.

-Some dungeons and caves have puzzles inside of them that need to be solved. While it probably isn't anything of the LoZ sort, its a improvement to Oblivions simple designs. It should also be noted that the team working on dungeons is much larger than the lone person that did them in Oblivion.

-Leveling system has indeed been revamped. Instead of basic skills (which were uninteresting or otherwise or hardly used) you learn when you become a novice, apprentice, ect. of a skill, you can take perks in each specific skill set. While I thought this was similar to Fallout, it is much more engaging than "increase damage with knives" type of perks, but instead, ones that are more interesting. Shield bashes, spin attacks, decapitation, and other such things are indeed present, and there is a perk for each and every skill set. Considering how you can only choose one perk per leveling up, and the number of perks boarder lines somewhere around 200+. This makes for a very diverse character options, forcing you to think carefully about perks you take depending on your playing style. (Info: You level up only by using your skills. In otherwords, you do not level up by killing things, but rather practicing your skills.)

- Alchemy and smiting can only be preformed at a alchemist station and a forge. This personally is okay with me, as spamming potions in the middle of a dungeon is somewhat ridiculous. I am glad that I will have to think about what I should make before heading out.

-The civil war it is engaged in is actually the Empire vs. Skyrim rebels pushing for independence. Both factions, the Imperial legion, and the Stormcloaks, are both joinable factions.

- Marriage apparently requires wearing some sort of amulet, which apparently opens up a whole separate dialog options.

-The enemy AI has improved as far as group encounters. A hands on impression recalled the player going against a small pack of wolves, and the wolves began to flank him, forcing him to adopt a different style than the one he was used to in Oblivion. I am very pleased by this.

-Enemies now have their own set of 'finishers" they do on the player when you are killed. Think of the dragon picking up the guard with its mouth and tossing it away.




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46 Re: Skyrim on Wed Oct 12, 2011 9:56 pm

as long as they remove vampire I am happy Razz. or at least make the quest to cure vampirism a lot less annoying Razz

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47 Re: Skyrim on Thu Oct 13, 2011 12:02 am

Dargor



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Freekill wrote:as long as they remove vampire I am happy Razz. or at least make the quest to cure vampirism a lot less annoying Razz
Than you'll just love it if they wind up adding in Lycanthropy. The cure for vampireism was a long round about quest, but to fit in the context of the story, it made sense that the cure was so difficult to attain, considering how it was neigh unheard of. The one thing I am hoping for is that Vampires aren't basically nerfed if you decide to feed. I personally feel that the act of feeding should make you stronger, rather than weaker. Only thing I can say is, once you contract the disease, try to cure it before it develops into vampireism.




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48 Re: Skyrim on Thu Oct 13, 2011 12:32 pm

slept in open got vampired then nothing I could do but do quests to cure but I gave up Razz. so annoying when you have to do stuff at night :S

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49 Re: Skyrim on Thu Oct 13, 2011 1:41 pm

Dargor



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Freekill wrote:slept in open got vampired then nothing I could do but do quests to cure but I gave up Razz. so annoying when you have to do stuff at night :S
Well, its better than what Morrowind did, with Vampires completely attacked on sight on the only faction you could than join was the vampires. Sunlight damage is annoying (You are a vampire) but, you can decrease the amount of damage you take by feeding regularly. The less you feed the more damage you attain. I will assume it is still similar to the system in Skyrim.




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50 Re: Skyrim on Mon Oct 17, 2011 12:32 pm

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Holy image dump batman.






This is epic.





Last edited by Dargor on Mon Oct 17, 2011 3:55 pm; edited 1 time in total




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